Crouch through it, nail the Splicer before he sees you and grab the Diary. Once on the first landing, turn left and you'll see a large red duct. !!! - Enter Cohen's #5: 'Left Behind' - Menswear Once you've lockpicked your way into a room full of Splicers and have to head upstairs to the Ice Rink, you'll want to head up the left-hand staircase. #4: 'Offer of Employment' - High Street, Maintenance After picking up AD#3, you'll be told you've found a code (2076). Go into the kitchens and you'll find the Diary on one of the benches. Through the other door, you'll find The Watched Clock Diner. There's an open door next to The Golden Rule Jewellers leading to a lobby with two doors, one locked and labelled 'Maintenance'. #3: 'The Goddamn People' - High Street, The Watched Clock Before you enter Cohen's to meet Elizabeth's contact, go for a wander in the opposite direction. You'll find the Diary in the right-hand dressing room at the back of the shop. #2: 'Observation #33' - High Street, Maison Vosges On the very top floor of High Street, you'll find a clothes shop called Maison Vosges. #1: 'Doing Well By Doing Good' - Market Square, Room 907 Before you enter the room with the Little Sister parade, where the two people are talking about what's under the Big Daddy suits, there's a room to the right with 3 guys in it, one fixing an elevator. I've written this guide to be as spoiler free as possible, and restructured it to fit with MAKA91's video guide. I'm listing these in the order I found them, but if you're exploring, you won't have too much trouble. As soon as you grab the last one you need to complete the set, the achievement will pop. However, you don't have to worry about grabbing them all in one run if you miss one, reload the chapter it's located in from the 'Play Add-On Content' menu. If you see '!!! - ****' between Diary locations, it identifies a point-of-no-return and you should make sure you have all diaries before continuing on. The Achievement/Trophy icon depicts an ace of hearts card.There are 17 Audio Diaries to be found in total.The Sniper is long enough to fit outisde the building with you still inside, so you can fire away without him noticing. While inside, the Handyman will not see you and he will stand idle looking towards you. The strategy is to first get a Sniper Rifle and then lure the Handyman close to the area, before walking into the building. While on top of the wood, the player will notice that they can walk partly into the building. At the end of the building to the right of the Good Time Club, there is a stack of wood, which the player can jump to from the overhang of the building, reached via the Freight Hook (This area is located next to where the Voxophone The Invisible Color is found). The player can exploit a design flaw in Finkton, during the first Handyman battle.The Handyman does a lot of damage to the player if one is hit, so use Gear like Nor'easter, Sheltered Life, and Winter Shield to get brief invulnerability.Use weapons like the Hand Cannon, Pistol and Sniper Rifle, as they only fire one shot at a time and are more controlled.Do this on the easy difficulty, as it will require fewer blows.Don't open Tears that can deal damage to the Handyman. ![]() Don't possess other enemies, as you can not control where they attack.Don't use any damage dealing Vigors at the Handyman, as they will not hit the heart when cast.The Financial District of Downtown Emporia.The Handyman is fought 4 times in-game:.Damage to the Handyman dealt by other enemies, that doesn't hit the heart, will fail the Achievement/Trophy. ![]()
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